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Narlepoax III

39
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A member registered Nov 04, 2020

Recent community posts

There seems to be an issue with the dress-up version, in that there doesn't appear to be a way to exit the program without resorting to Alt+Tab, or Alt+F4.

By default, Windows Security is set up to not allow third-party programs to run. It's there to catch executable viruses trying to run in the background, but will also trigger if you run a program that isn't on Microsoft's list of "approved programs". (Which is the overwhelming majority of programs.)

If you trust that this game isn't a virus in disguise, then you can just tell your computer to run the program anyway.

Uncensored content is paid-version only.

It's impossible to get the paid version on itch.io, because they've disabled payment for adult games.

So the only way to get the uncensored version currently is to go to pachipoi's subscribestar account and subscribe at the $6.90/month tier.

Good to know it was helpful. I know a lot of people have a tendency to make complaints that are so vague it's impossible to tell what they're even complaining about. So I make sure to be very specific when I have tips for developers. I just always worry that the hyper-specific points might come off as judgemental.

When you say you have stuff for 2025, does that mean that the next update won't come out for a whole year? 'Cause I will wait that long, but that's kinda sad. 馃槩

I can't say I know anything about coding, but I can say that you can find tutorials for absolutely everything on the internet. Just try a web-search for "How to add [X Feature] to RPG Maker [Your Version]." There's a real good chance that you can even find a YouTube video for that specific thing.

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Here's a screenshot from my game, for reference:

So if you're using the latest version, which is 0.48, it seems you've got a bug.

(Seems I also have a bug, in that the countdown meter doesn't appear.)

Perhaps the functions are still there, but not visible. Maybe try clicking where the eye button should be?

Also, HypnoChanger seems to have forgotten to update the version count in the latest version. So even though the version actually is 0.48, the title screen says it's 0.47, so keep that in mind.

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Ah, I see.

For her, you tickle her armpit to break her concentration. Then in the duel, you just hit her weak spots like all the other elves.

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When you assign a girl to the barn, the eye goes right next to the "change" button. That's also where it is for the auditorium and nightclub.

If the eye button doesn't appear, that means that particular girl doesn't have a scene for that particular location yet.

If you mean the gatekeeper when you first go to the elf world, you need more pearls. Helen says as much.

You go on Helen's profile and down in the bottom left corner is a button. Click that button, then choose to reset.

Resetting removes all your levels in exchange for pearls. The higher your total level is, the more pearls you get. The more pearls you have, the easier otherworldly conquests will be. You can also use pearls to buy permanent upgrades and summon new harem girls from other worlds.

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It's been a while, since OP posted this, so they've probably either already got it figured out, or they don't care any more. But for the sake of anyone else who needs help with this, I have some advice. This will be a longpost, so buckle your fuckle.


I really like the term "Cumbat," so I'll use that. I'll start with an overview of how the Cumbat system works.  Keep in mind that this information is based entirely on observation, and so it could be completely wrong.

Both the player character and the  girl have a Pleasure stat and a Stamina stat. These stats do the same thing for both the PC and the girl. Performing any action will use stamina. If a character's Stamina gets to 10 or lower, that character won't be able to take any action other than resting. Successfully performing sexual actions on a character will fill their Pleasure meter. If a character's Pleasure meter gets totally filled, that character will orgasm.

The goal of Cumbat is to make your opponent orgasm a certain number of times. If the PC orgasms twice in one Cumbat session, you lose. The girls will have random numbers for how much they're allowed to orgasm.

Generally speaking,  the more times a girl has to cum to lose, the more sensitive she will be. In other words, it'll be easier to fill her Pleasure meter, so you don't have to worry too much about those girls with an orgasm limit of 7. This is not always true, though, some girls are just inexplicably hard to please.

As far as I can tell, there's also a hidden Aggression stat. Aggression, obviously, determines how aggressive the girl is. This mostly determines how often she'll try to grapple you, how often she'll break out of your grapples, and how likely she is to "Give Up."  If a girl Gives Up, she won't take any actions and will just let you do anything to her without struggle until you make her orgasm. Once she orgasms, she'll start fighting back again.

There are a few things that can change a girl's Aggression. Girls will start off with one of three possible base Aggression levels: Low, Medium, or High. Girls can also gain more Aggression during the Cumbat, generally by acting more dominant towards you. It's not so bad if a girl starts with low Aggression, and gains more. But if a girl starts with high Aggression and gains more, that can be a big problem if you were trying to win the Cumbat.

Another thing that effects Aggression is the Dom Level. The Dom Level is shown on the far left side of the screen. The Dom Level starts as 3, and can go up or down from there. Whenever the girl does sexual things to you, the Dom Meter fills. Whenever you do sexual things to her, the Dom Meter drains. If the Dom meter is totally full when the girl does something sexual, her Dom Level will go up. If the Dom meter is totally empty when you do something sexual to her, her Dom Level will go down. The higher a girl's Dom level is, the higher her Aggression will be. Conversely, lowering the girl's Dom Level will significantly lower her Aggression. This can be very important if you're up against a girl with high base Aggression.

The girls also have an Arousal meter. The Arousal meter is filled whenever the girl successfully does something sexual to you. If the Arousal meter gets totally full, the girl will get a significant boost to her Aggression. Whenever the girl orgasms, the Arousal meter empties completely, and she loses that Aggression. I'm not totally sure about this, but I think that if the girl has high Arousal, your sexual attacks will deal more Pleasure "damage" to her.

Now, again, Aggression is not a stat that is actually shown or tracked by the game, so it's possible that I completely imagined this mechanic. This is just my way to explain a behavioral pattern that I noticed.


Now then, that's the basics out of the way. There are two different types of Cumbat: The Sex Battles that act as random encounters when you explore the dungeon, and the Work Sessions. These different types are mostly the same, but have some small but significant differences in how the girls behave. To put it simply: In Sex Battles, the girl is trying to make you lose the Cumbat. However, in Work Sessions, the girl is trying to help you win. 


Sex Battles really aren't that bad, once you get the hang of them. All you really need to do is pay attention to your stats. If your Pleasure is getting too high, just grapple the girl so that she can't touch your peener. And keep in mind that you are allowed to cum once per Cumbat, without repercussion. So you can penetrate the girl if you're sure that you can still beat her with one orgasm or less on your plate.

An important thing to note is that, unlike the girls, your Stamina and Pleasure don't reset when a Cumbat ends. So you need to pay attention to what your stats are whenever a session ends. Truth be told, the best advice really is to never start a Sex Battle when you have high Pleasure, because that's a really good way to lose. So, if you're penetrating her, and she's not likely to have her last orgasm until quite a while after your first, you should pull out and finish her off with your hands.

With that in mind, if you do finish a Cumbat with high pleasure, it's a good idea to stop exploring the dungeon immediately. Go do a Work Session to get the jizz out of your system, then you can get back to exploring. Or not, to be honest. I mean, the punishment for losing a Sex Battle isn't that bad. You only lose a random small amount of money.

Another tip for sex battles, is that  different girls like different moves. Some girls like being groped. Some like being fingered. Some like being eaten out. Try out a bunch of different moves to see what she likes. Especially if she "Gives Up," then you can try moves without worrying about her getting a cheeky lick on your dong. If a move does 15 or more "damage," that means she likes it. If it does 6 or less "damage," it's a waste of time to use that move on her.  But also, some girls just don't respond to most moves. I haven't really found a good way to reliably win against those types of girls, besides just determination and luck.


Work Sessions are significantly less dangerous than the actual sex battles you have out while exploring. The main difference between Sex Battles and Work Sessions is that instead of fighting the girl, you're working with her. Your primary goal in a Work Session isn't to be the Dom, it's to make the girl cum—and she's trying to help you make her cum.

I've only truly lost one Work Session, so I'm not totally sure how losing works. That's not because I'm really good at the game. It's because Work Sessions are really easy. You seriously don't need to worry about losing them. Even if you do actually lose, you still get some money, just a really small amount.

But I'm pretty sure it's tied to the Enjoyment meter. In Work Sessions, the girl's Stamina meter is replaced with an Enjoyment meter. I think that if you cum twice when the Enjoyment meter is empty, you lose. But if you cum twice while the Enjoyment meter isn't empty, you still get paid. Just a bit less than she would've paid you if you actually won the Cumbat. But again, I could be wrong about that, since I only experienced a true loss once.

From what I could tell while doing Work Sessions, it's best to just do whatever the girl wants you to do—and she will tell you what she wants you to do. 

There's an opening dialogue with each girl, which consists of three lines. Line 1 is just her introducing herself. Line 2 is her explaining her personality type (IE: "Virgin," "Normal," or "Slutty"). Line 3 is her telling you what she wants out of the session. If line 3 has the girl say, "Do you mind if I'm on top?" that means she wants to be the dominant one. She'll start the session on top, and will proceed to ride you into the sunset.

The "Virgin" type generally starts with low base Aggression, so they usually want you to be the dominant one. They're usually perfectly fine with you sexxing them up until they cum, and will rarely try to get on top.

The "Normal" type starts with medium base Aggression, so they tend to be switches. They will sometimes try to change up the positions so that they're the one on top.

The "Slutty" type usually starts with high base Aggression, so they'll often be dominant. They're the most likely one to start out on top, and they're the most likely to change positions to get on top.

It's not a problem if the girl is on top. Sure, you could try to get on top of her, but it takes you two turns to get on top, whereas it only takes the girl one turn. Every single turn drains the Enjoyment meter. Wrestling over who gets to be on top is a waste of time. You'd be much better off using those turns on the Assist move.

It's also fine if you're the one on top. Work with what you got. Just go with the flow, and you'll be fine.

You can't change my mind.

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Alright. I believe I've played all of the content for the current build, so I feel like I can share my thoughts now.

It's very good so far. Lots of potential. There's some definite rough spots from it being an early build, but those issues should be polished out as development progresses.

I definitely wanna see where this goes.

To share a little bit of advice: As a general rule for game development, you should focus on bugfixing and stability first, and then work on adding new content. That makes for a much nicer game feel on the user's end.

Also, something I got from ExtraCredits back before they went coo-coo: "If you're trying to put a difficult section into your game, and you as the developer think the difficulty is just right, it's probably way too hard."

Now, I have some notes that I want to share. This may come off as being overly critical, but I'm not trying to make fun or cause offense. I just want to point out some spots where I think improvements can be made.

General Improvements:

  • It can sometimes be difficult to know what you're supposed to do. The quest descriptions do help with that, but I think it can be a bit better. Just generally make what the player is supposed to do a bit more clear.
  • It would be helpful if there was something on the HUD that let you know what time it was. Light levels aren't always easy to go on, especially if you're coming back to the game and don't remember what time it was when you left.
  • Some sort of fast-travel system would be very nice. Having to go through the forest every time you want to go to the library is especially annoying. Maybe you could have a map item that lets you pick where you want to go.
  • It would be nice to have a way to rebind controls. I really quite dislike having to play with arrow keys, and using the mouse for movement can be buggy.
  • We really need a way to load saves without quitting to the title screen.
  • You should sort the quests into their proper categories. No need to put [SIDEQUEST] in front of a quest's title when you could just put it in the Sidequest category.
  • I would appreciate having a way to check the girls' stats without having to go all the way home. Having access to that from the menu would be much more useful.
  • On the subject of the girls' stats, it would also be greatly useful if there was some kind of notification whenever a stat changed. That would make it much easier to track. Something like (Friendship +1) would be great.
  • This one might be a bit complex, but it would be neat if the different gadgets had more to them than just some minor differences in the artwork and dialogue.
  • The friendship system seems a bit... Lackluster. It doesn't really seem to do anything. It would be cool if having high friendship changed the text during sex scenes so that the girl is more into it. Something like: Low Friendship - Noticeably hesitant when obeying commands or giving responses. Moderate Friendship - Doesn't complain when obeying commands or giving responses. High Friendship - Noticeably enthusiastic when obeying commands or giving responses.
  • Those puzzles where you need to get around patrolling enemies are too difficult. The enemies move way too fast. If you cut their movement speed in half, I think it would be much more balanced. Maybe you could reduce the speed by a quarter, if you really want the enemies to be fast.
    The quest where you're trying to get the blueprints for the neural device is especially bad. Not only do the guards move way too fast, but they can also spot you through the walls. Also, if two guards spot you at the same time, the first guard will catch you and send you back to the beginning of the level; and then the moment you spawn back in, the second guard will also catch you and send you back to the beginning of the level. So you get two failures for the price of one.
    As is, the puzzle with the cave bats is difficult, but doable. However, the puzzle with the guards is virtually impossible to actually complete legitimately.

Bug Reports:

  • There are quite a few errors in the writing. Typos, spelling errors, and even sometimes the wrong word is used. It's not the worst I've ever seen, but it can be distracting. You should try to find an editor for your writing.
  • There are some points where a character named Vanessa is mentioned. I'm not great at remembering names, but I don't think there was a point where anyone named Vanessa was introduced. Did I happen to miss a quest where she was introduced, or is it one of the other characters? Did Cyrilla perhaps used to be called Vanessa, in an earlier build of the game? Is Cyrilla going by Vanessa in the city to avoid suspicion? Is Vanessa someone else? Was Vanessa actually introduced, and I just wasn't paying close enough attention?
  • Cutscenes can be a bit buggy. With sprite-based scenes, characters are sometimes duplicated. With artwork-based scenes, clothes can appear or disappear when they're not supposed to.
  • If you play games with Alice in the afternoon, and don't use your magic on her, instead of moving on to nighttime afterward, it just skips to the next day and puts you in your house.
  • If you talk to Bea in the afternoon, after the dialogue finishes, the screen will fade to black, but not fade back in. You can still move around, interact with things, and open the menu, but the entire screen will be permanently black until you exit to the title screen and reload.
  • After finishing the Meal for Liz quest, talking to her in the afternoon will repeat the dialogue that gave you the Meal for Liz quest. It doesn't give you the quest again, just the dialogue.
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Hmmm. Nice cameo, M80. 馃憤

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Been a while since I played, so longpost incoming:


The last few updates have been great. I really like the new models.

The personality system is a good addition. I like everyone being a bit different from each other.

I like the card-based combat too, which is unusual for me. There are a lot of indie games these days that implement a card-based combat system, and end up flubbing it up a bit. This game did it pretty well, though, IMO.

Now onto some gripes:

  • Everything is still WAY too expensive to buy. With the rate at which you generate resources, it just takes way too damn long to be able to afford anything.
  • Yes, there is an integrated cheating system, but that's just a bandaid. The core mechanics of this game are fundamentally broken, and they seriously need to be fixed. Like, without the cheats, this game is basically unplayable.
    I'm not joking. It can take half an hour or more just to build up one room. Especially in the later game, as things start getting even more expensive. You should focus on balancing the core game mechanics first, then work on adding new features.
  • Also, why do rooms generate resources at random intervals? Some times it takes less than 30 seconds, and some times it takes over two minutes. Why is it like that? It seems needlessly arbitrary, and I personally find it very annoying.
  • The combat generally feels like too much of a slog. One fight isn't too bad in a vacuum. However, because everything is so expensive, much of the game is just passing time. Which means you're going to be getting into a whole lot of fights, and because of just how long each fight takes it starts to get tiresome very quickly.
  • It's also a problem because the fights take so long that invaders almost always use up all of the things they brought with them before the fight is over.
    I think it would help to have a bigger hand. Also, significantly buff the amount of damage each card does.
  • Restorative Items also need improvement. They're really hard to come by, and the bandages especially are really underwhelming. You could make bandages heal half or even all of a character's health, and it would only stand to make things more balanced.
  • Or you could make restorative items easier to get. Make them cheaper to buy and craft.
  • Really not sure why you removed the penis tool? I would appreciate having it added back, at least in some form. Being able to dick down my virtual ladies is of the utmost importance to me.
  • I've never seen a reason for why touching characters drains their energy. Especially if the characters are going to get lonely and ask you to touch them. This is a porn game, after all, and doing the seggs is the main point of playing it. When you do sexual things to your servants, and the gameplay drains their energy for doing it, it kinda feels like you're being punished for engaging with that aspect of the game.
  • Also, it would be nice if when you manage to get a character up to the "Worships You" relationship level, they would no longer refuse to take off their clothes if you ask them to. Or even better, make it a scale so that the more they like you, the less lustful they need to be before they willingly strip at your request.

The whole game is still pretty buggy, too. To report a few bugs I've experienced:

  • I've had it happen a few times, where an invader moves into a room where a guard is stationed, but the fight never actually triggers, and so the whole game gets soft-locked.
  • The second invader in the tutorial can spawn with rope, and if they use the rope while in the tutorial fight, the fight ends without defeating them, which soft-locks the game.
  • Some of the chances to hit seem broken. For one example, the Bash attack on the mace. It says it has a 40% chance to hit, but I have literally never managed to land it. Tried to use it dozens of times, but none of them actually hit.
  • The interaction menu (IE: The one for items, talk, end turn, etc.) has a seriously bad habit of moving around, and especially getting blocked by the character's trait list. I would personally fix this by putting the interact menu beneath the trait list menu. That way, the trait list can still expand to show all of the character's traits, but the interact menu won't get broken because of it.
  • The poses seem bugged too? Like, having a character bend over will make them non-responsive to being touched, but also make them generate lust points. At least, I think that's a bug. I'm really not sure why you would do that intentionally.
  • And speaking of the poses, if you're gonna make them cost thousands of gold, it would be nice if one book would unlock that pose for every character.

That said, don't let my bitching give you a false impression. I still really like this game, and I see massive potential for growth. It just needs some polishing.

Very good update. 馃憤

I can see why this got popular all of a sudden. Lots of potential here.

Not even close. It's still in Alpha.

Solid foundation for a game here. Lots of potential.

I was kind of expecting a capture mechanic, considering the name of the game, but maybe that's something for a future update.

Great content so far. Can't wait for the story to ramp up.

As far as bugs go, I noticed that the DDR minigame sometimes doesn't register inputs. There's also a small HUD bug where, after you see Mia's shower scene, the bathroom will still have the question marks until you leave the living room.

Other than that, spectacular stuff. Can't wait for the next update.

There's a lot of potential here. I'll be keeping an eye on it.

Definite marked improvement. The new mechanics make the game much more interesting. The thicc elf is best new girl.

The controls are a bit... Funky.

It's kinda funny, but the WASD keys all do the same exact thing. IE: Moving you forward.

I also noticed that the camera sometimes won't turn in one direction, especially when you're standing still.

The power outage really needs some reworking. Either  by having more guide lights, or the ability to use your flashlight still.

Truth be told, I don't understand the logic behind a flashlight that stops working when the building's power goes out. Especially if you also have to charge it.

You can't see anything at all if the power goes out, so there's pretty much nothing you can do but stand around and wait for the animatronics to get you. Except the animatronics don't go everywhere, so if you get stuck in a spot where they don't go and you can't see anything, literally the only option you have is to Alt+F4. Which is extremely disengaging.

Also, as a personal gripe, I once met a man who'd recently had surgery on both of his hips, and he still walked faster than the catboy security guard here.

No idea if there's any chance of updating this game, but it really needs a reset button...

Truth be told, I'd like this game a whole lot more, if the controls weren't so awkward. Some way to rebind the keys would really be appreciated.

The girl designs are cute. The animations are really good. The platforming is okay. The only thing that frustrates me is the controls.

Nothing quite like playing a segment where you can't afford to make a single mistake, and you try to push the jump key, but then you accidentally hit the "stand perfectly still and look at your inventory" key right next to it.

Hm. Great potential for a concept, but there's issues.

For one, it's too difficult to turn a profit. Either the oils need to be cheaper, or the girl needs to pay more.

For another, it's way too easy for your hand to accidentally slip off of the girl and stop massaging her. Which is a big problem with how little time you have.

And obviously, there's not enough content, but it is a super alpha, so that's to be expected.

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New build seems a bit buggy.

Trying to mind break someone from their character menu just kicks me back to the harem menu. Not unplayable, since I can still mind break from there, but it's a bit weird.

Also, when I got Leena to show up and go through her intro dialogue, it goes to Helen's mind break screen instead of Leena's. Because of that, I can't get Leena.

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Seems like a lot of people commented without actually reading the post...

Anywho. If you want to sell your game on Steam, then you'll have to comply with their rules. If Valve says, "No characters under 18, regardless of what they do in the game," then you'll have to age-up Chiaki in order to sell on their platform.

She doesn't have to be lewdable just because she's 18, but... People will want to be able to.


BTW, the adult Chiaki concept looks cute as hell.

Not much to see for now, but what there is shows a lot of potential.

The art in this game is really fantastic. Kudos to Veila. They did a great job.

Gameplay seems pretty unrefined, but it is an alpha, so that's understandable. I walked into a girl as she was doing her "dying" animation and took damage, which was a bit annoying. The attack arc also feels uncomfortably small.

Correct me if I'm wrong, but there are only three girls so far, yes? The Fairy, the Wolf, and the Vampire. Those were the only ones I saw, anyway, apart from the shopkeeper.

I noticed the fairy and wolf both really like to walk into walls. Pretty funny to see. Also, the shopkeeper stopped having any dialogue after a few times talking to her.

Cute girl. Fun gameplay.

But there's too much grind to unlock everything.

It'd be better if you kept your money, ammo, and weapon unlocks when continuing after day 7.

As is, after the swimsuits, you have to go through the whole week just for one costume.

It's funny how the description of this game doesn't describe the game at all.

Good to know. I'll try the demo out again when the update comes out.

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Just some personal feedback:

I don't think the demo has enough content to tell whether or not the full game is worth the price.

The customization is half the game. How can you know if it's worthwhile if it's completely gone?

It's like trying to buy a car, but the dealer took the engine out and won't put it back in until you make a down-payment.

Not trying to be rude or attack anyone, I just think you'd get more bites if you had more bait on the hook.

I'm using an Asus ROG Strix G17.

OS: Windows 10 64 bit.

Processor: Intel i7-10750H @ 2.6 GHz.

RAM: 16 GB.

Display: Intel UHD Graphics (For regular display.)

NVidia GeForce RTX 2070 (For games.)

Don't know which video card MWA is using. Probably the Intel, if I were to guess. Unless the game has a program to choose the video card, it's supposed to go with the default.

I initially switched the game to windowed mode, but I switched back to fullscreen when the flickering started happening; in the hopes that doing so would fix the issue.

Unfortunately, that didn't fix the issue. I experienced both the freeze and the flickering in windowed and fullscreen mode.

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Not entirely sure why, but the game intro is very unstable. Keeps freezing. Specifically, if you don't get off the bus, and if you say, "What's that moving light?"

EDIT: Also, at random, the screen will start rapidly flashing random glitched pictures, and the only thing that fixes it is restarting the game.

EDIT2: Also also, after defeating the dragon, her cutscene didn't unlock. Had to go defeat her again to unlock it.

EDIT 3: Sometimes it the game will "freeze" outside of the intro as well. I've come to realize that the game itself doesn't actually freeze. Rather, the picture on screen is what freezes, and you can still control the game. Though, that's not a very useful ability, when you can't see what you're doing.